Related posts:
- Collecting graphics for my new game project- Scrolling map- Dreams due come trueMy plan was to update this blog as much as possible, but free time is hard to find lately. Last week I heard from my university that I was missing a few
ECTS (credit transfers) points and I need those if I want to graduate in June. To get those points I can follow a course of my choice or do some other projects. Since I'm on internship at the moment, so I don't have time to follow course and I don't want to. I have chosen to do a project of my own. I going to make my own game. The reason is because with the game I can get the
ECTS points and I can put the game in my CV as work of my own.
I always wanted to make a game of my own, but to do it in my free time.... Now i have forced myself to make a game in my free time. Till now I've always created games in a small team, so it's going to be a new experience to create the game on my own.
The game is going to be made in flash,
actionscript 2.0 and it's going to be a 2d top down shooter for 2 players.
I've been working on the project for a week now and it's going well. Spending my free time on this game was worth it so far. I learned a lot of new stuff about flash. I already have my 2 players, some fire animations, most of them are sprites ripped from other games (it would be nice if I had the skills to draw my own graphics, but my drawing skills aren't good enough, so I found some cool sprites at the
Sprite Database), advanced collision detection (I have to thank
gskinner for that) and displacement filter to add some cool graphics (I found this nice
tutorial).
I'm gonna try to make it a 1 of a kind game. I have some nice ideas that I have never seen in other games before. This game will
definitely be different from any other 2d top down shooter if I can work out those ideas.
The game doesn't have a name yet (I haven't thought about it yet and won't
until the game is almost finished).
Some screenshots
Players can load up there weapon like Megaman/Rockman
Using the T shaped object to test the advanced collision detection
A special borrowed from another game. If you are a real gamer you know who uses this special.