
Developer: Volition inc
Year of release: 2009
Platform: Playstation 3, xbox 360, PC
Official website: http://www.redfaction.com/index.php
The Red Faction series has always been praised for the destruction that was possible in the games. I have the very first Red Faction (a fps) game from 2001. I can remember the game was nice, even though I never finished it. But back then the game was famous for its destroyable environment.
Between the first and Guerrilla a second game was released but I never played that one. So how did I get my hands on Guerrilla? Well I had seen some impressive developer's walkthrough videos explaining how they use havok physics to create buildings and the infrastructure on Mars and how they all can be destroyed real time in the game.
Also the first demo that was playable on the PS3, really got my attention. It was a nice demo, showing off all the good parts of the full game. You have your hammer to smash walls and enemies and your explosives to blow up buildings, which all are useful in a level fully pact with enemies, buildings and vehicles. Your goal was to steal a huge mech, called 'walkers' that was stalled in a hangar, guarded by Earth Defence Force soldiers. After reaching the walker, you have to pilot it and make your way through the EDF camp destroying everything in your path. Outside the camp a red faction member with a truck awaits to bring you to a save place. When the walker is loaded on the truck you take place behind the canon that is mounted on the truck. While the truck is moving to a save place you have to keep the EDF away from it. This 'shooting on a moving vehicle scenario' is comparable with the scenes at the end of the MGS games, Resident Evil 5 and Uncharted, but then with more explosions and more destroyable objects. Making it a very enjoyable demo.
Ok, so a good demo wins me over to buy the game. But I didn't play the game until 3 weeks after I bought it. The only thing I had played was the first level which I showed off in the Playlogic studio. Most of my colleagues were really impressed about the level of destruction that was possible. At that time I was still playing Street Fighter 4 a lot. Having said good bye to SF4 I finally started playing Red Faction Guerrilla.
So what is the story? Mars is under control by the EDF and the people who are living on Mars are treated like slaves that have to dig up the valuable resources that can be found on Mars. The Red faction is against the way how the EDF treats the civilians and they make it their goal to clean Mars from EDF's control.
You are Alec Mason, a miner who comes to Mars to visit his brother and to look for work. While helping your brother you find out that he is a member of the Red Faction and when your brother gets killed by the EDF, you are going for revenge and join the Red Faction.
Guerrilla is a 3rd person open world action game. After the first level, when you start your game you will always be spawned at a safehouse. In the safehouse you can buy weapons and fill up your weapons with ammo. You have a map where the missions, guerrilla actions and important targets are marked on. You can place a navigation beacon on the map and in the game arrows will be marked on the roads to lead you. The missions have to be done to progress in the game while the guerrilla actions and important targets are optional side quests that you can do.
An area will be freed from EDF's control when you have completed all the mission of that area. Also a new area on the map will be revealed where new missions, guerrilla actions and important targets are found. In total there are 6 maps, 5 big once and 1 small.
Guerrilla actions are optional side quests that are spread all over the maps, there are 8 different types of guerrilla raids, from destroying EDF properties to racing cars to rescue detained civilians from the EDF. In the game there are more than a 100 of these side quests that you can do, I did almost all of them.
Doing mission and guerrilla actions will reward you with ore ( the money unit in the game), unlock new weapons and boost the moral of the Red Faction and the civilians. When the moral is high enough civilians will join you when they see you fighting the EDF.
The important targets are valuable buildings to the EDF. By destroying them you lessen the control of the EDF in that area.
In the game there are lots of vehicles to transport you to the desired area on the map. You can ride any vehicle that you see by stealing/borrowing it, a la GTA. Next to vehicles for transport there are also assault vehicles like tanks and walkers.
The goal of the game is to fight off the EDF, by completing all the missions.
A pretty long description what the game is all about but how was the gameplay?
The game was very nice. As a 3rd person shooter you have all the standard actions; walk, run, jump, crouch, fire weapons, use melee and taking cover behind objects. The cool thing is that almost every object can be destroyed in the game, except for the ground. You can take cover behind objects but the question is often, how long will the object stand before it gets blown to pieces?
The destroyable environment really brings some unique experience with it. I have never played a game before which had so much things to destroy and because it uses havok physics, the destruction looks realistic. Take a vehicle and drive it right through a building, destroy a big part of the building and after a while it will collapse because of the lack of weight support.
Because of all the destruction, there are different play styles to complete a mission or guerrilla action. In the first part of the game I often took a sturdy vehicle and rammed most of the buildings that had to be destroyed and I tried to kill as many EDF soldiers by driving them over. In the later part of the game, where the mission and guerrilla actions get tougher, I did a more subtle approach; find a good location to shoot down the EDF soldiers and try to sneak in and place remote charges and hammer down EDF soldiers or fire rockets from a save position which the EDF soldiers could barely reach. The choice of play style is all up to you.
The AI of the EDF soldiers is nicely done too. They are often very aggressive, attacking you in large numbers and taking cover a lot. Which makes some mission and guerrilla actions quite difficult.
The difficulty level is quite high in the game. I usually play all games on hard mode but after playing red faction on hard I died quite often, so after a while I switched the game on normal mode. In normal mode I still had the feeling that some mission were in hard mode, but it was really on normal. I often like games that are the on difficult side but I can imagine that some people don't like that and will die a lot even when the game is set on easy.
Next to the story mode, there is also the online multi player and the wrecking crew mode. I won't tell much about these two modes, because I haven't really played them much. But one thing that I found quite strange is that in the online multi player there are certain equipments that you can not get in the story mode, why is that?
The good
- Destruction, almost everything can be destroyed. I have never seen a game before that has implemented a destruction system so well. Technically speaking it is incredible what they have pulled off with Havok physics. It is just amazing that you can walk into any building and go to each floor of it, while you can also destroy it completely. I have also worked with Havok physics and it's not easy to work with lots of physics objects, constraints, vehicles etc and make it all run and stand stable.
- Missions and guerrilla actions, there are a great amount of missions and guerrilla actions that you can do, which keeps the game interesting.
- Vehicles, tanks and walkers, each vehicle has its distinct look and feel. The tanks and walkers are just amazing when you are controlling them and causing sweet destruction.
- Different play styles, because of all the destruction you can adapt different play styles and chose the style you like or is suitable for a mission or guerrilla action.
- Weapons and equipment, the giant hammer is the coolest melee weapon I have ever seen in a game. It feels good to sneak up on an EDF soldier and hammer him down. Later on you even get a jet pack to fly around with!
The bad and improvements
- Invisible walls, I guess most game have them. Often they are there to prevent the player from falling or dying, but in red faction I have noticed some invisible walls and ceilings at places where you would think that you can easily go to.
- Pacing of new guerrilla actions, on the second map you can already play all the different types of guerrilla actions. On the four maps that are still to come you will not get any new type of guerrilla action. I think it would have been better if they did the pacing a little slower so you have at least one new guerrilla action type on each map.
- Pacing of getting new weapons, on the first two maps you can unlock almost all the weapons. On the four maps that are still to come you will only unlock one weapon and the jet pack. I rather see more weapons that could be unlocked in the last 4 maps. I did all guerrilla actions hoping that I would unlock more equipment and weapons, but in the last 4 maps there wasn't much to unlock. Also weapons that are in the online multiplayer mode should be unlockable in the story mode.
- Difficulty level differs a lot, the difficulty is quite hard even when it is set on normal, I'm fine with that. But some missions and guerrilla actions can be really hard. With most of them you die 0 to 3 times but with some you really die 10+ times as if the difficulty level is set on a much higher level for that mission or action.
- Tanks and walkers appearance, tanks and walkers appear rarely in the game. I've only driven a tank +- 3 times and a walker +- 6 times in the entire game. They are the coolest vehicles to drive in and it would have been nice if I could have driven them more often.
- Safehouse is always safe, when you have the EDF on your heels and you are driving to a safehouse you are instantly safe. Which feels strange because the EDF soldier defenitly saw me going into the safehouse. In GTA you can not go into a safehouse untill you have shaken off your pursuiers.
- Lack of bosses, there are no real bosses in the game. Only at the end of the game there is a boss, which is a normal sized tank. Some nice giant robots, walker tank bosses to end a mission would perfectly fit into the game, too bad there is none.
- Missions and guerrilla actions can end when you are surrounded by the EDF, in some missions and guerrilla actions you have to destroy a certain building or kill a person. When you have done that, the mission directly ends, even though you are surrounded by the EDF. This looks quite strange, at a certain moment you are surrounded, but after the mission or guerrilla action has ended they are all gone. It would have been better if you would also have to reach a safehouse or make sure you have shaken off the EDF as a part of the mission. As a player you will often directly go for the target instead of thinking of how to safely get out of this situation.
- Lack of compelling story, the story of red faction can be told in a few lines. It's very straight forward. Having a little more story e.g. more history about the EDF and the Red faction and how Mars got colonised would have been nice.
With the destroyable environment and realistic physics it will defenitly set the new standard for other games.
But there are quite some improvements that can be done to make it even more fun and more appealing to others.
As for the gameplay time, it took me around +- 30 hours to finish the game with all the guerrilla actions and important targets.
8.4/10
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