
Developer: Naughty Dog
Year of release: 2007
Platform: Playstation 3
Official website: http://www.unchartedthegame.com/
Date finished: 19 September 2009
It was two years ago at a Dutch games convention where I played a demo of Uncharted for the first time. The game already played quite ok back then. I played for around 10 min and what I can remember it was not bad.
That was still a year before I would buy my PS3. Up till last week those were the only 10 min of Uncharted game play experience. A few weeks ago, I visited the game convention in Cologne, where I played a demo of Uncharted 2. Yet again it was nice; it looks great and plays very smooth.
Since Uncharted 2 is one of the most anticipated games for this year, the demo reminded me that I still hadn't played Uncharted 1. I have the game at home for a few months now, but Street Fighter 4 and Red Faction Guerrilla kept me busy.
So after finishing Red Faction, I was thinking to play Batman: Arkham Asylum, but when I saw the release date of Uncharted 2, 13th October, I decided to play Uncharted 1. I'm probably going to pre-order Uncharted 2 and if I do, I have to play the first one before I can start playing part 2.
So last week I made a start and the first thing that directly got my intention was the cinematic. They are all done with the game engine and they look so lively; the character movements and facial expressions are very realistic. Having motion capture in your game can really bring some high quality result.
Next to the lively appearance of the characters the cinematic are clever used to tell the story and the relations between the characters, with great voice work and nice dialogs which really make the characters come alive. Also the positioning of the camera feels professional. All together I had the feeling that I was looking at a Hollywood production.

The shooting works really well, with an excellent cover system. By a simple press of a button you take cover behind the closest wall or object around. Aiming while you are in cover makes you shift out a little, giving your enemies more chance to hit you. The cover feels natural and the animations while in cover are really good looking. In hard mode, which I played on, taking cover is a must.
Also the aiming works well and is very easy; with a stable crosshair you can easily aim and perform headshots with any weapon. As for the weapons, you can only carry 2 guns and grenades. You can take guns and ammo from the enemies that you defeat.
Next to the shooting there is also a melee combat system. You can perform a melee move depending from which side you are approaching the enemy and there is a light combo and heavy combo that you can pull off. As with the cover system and shooting, the melee combat is easy to perform.
All together the cover system, shooting and melee work well and feel really satisfying.
There are also some platforming and puzzle elements in the game. Platforming is often jumping from one ledge to another and climbing up walls. Jumping and climbing works really well, it is only facing the right direction and a little timing that does the trick.
There are a few puzzles in the game. Most of them are interesting and quite easy to solve.
Next to standard shooting, platform and puzzles gameplay there is also a rail shooting car chase, water scooter shooting, run away shooting and some quick time events.
The AI is also done nicely. Enemies will take cover behind objects and react on bullets that are being fired at them, even when they miss. They will throw grenades and charge at you when you stay put at one spot and do not fire.
The gameplay is really well done, the actions are easy to perform and satisfying. Because of this the game plays smooth and you have the feeling that you are always progressing. You never really get stuck anywhere and if you do, the game will give hints so you won't be stuck for a long time.

The game hud is clever made. When you are walking around, platforming or puzzling the hud is not visible at all. Only when you switch to a weapon, you will see the weapon swapping hud pop up for short a moment and when you have a weapon in your hand the weapon and ammo hud will be visible. As for health, when you get hit, the colours turn a little grey the more grey the more health you have lost, but there is no health bar visible at all. You automatically regain healthy when you do not get hit for a short period. I can remember that I and others were impressed by the clever hud in Dead Space, but at that time I did not know that Uncharted also had such a clever hud.
The story of Uncharted is also nice, treasure hunters exploring dungeons and travelling to exotic locations. Looking for clues that lead to the treasure of El Dorado. Taking notes from history, the Spaniards and Germans who where also looking for the treasure. Nice plot twists and building up to a nice climax. The story feels like it is a script from a Hollywood movie.
The good
- Cinematic, good looking, good use of motion capture and facial expression. Interesting dialogs and events. It feels like a Hollywood movie.
- Excellent pacing, good timing and variation between shooting, platforming, puzzling and cinematic. No visible loading times. Lots of auto saves, when you have died, you respawn within a few seconds, replaying only a few minutes.
- Easy to play, simple controls, most actions can be done by a single press of a button. Platforming is interesting and very forgiving. Puzzles are quite easy and hints are given when the player is stuck.
- Polished in every way, the game looks awesome even for todays standard 2 years after its release. The animations of the characters are fluent when walking, climbing, jumping etc. Shooting and cover system feels well. Hud is simple and clean. The camera follows you well, the story is good, cinematic are awesome, excellent voice acting and great characters with their own distinctive look and feel and even the music and sound effects are nicely done. Also the 60 treasures that you can find and the things you have to do to get the trophies are well done.
The bad and improvements
- Throw grenades using six-axis, using the six-axis to determine the distance of the throw does not work to well. It requires the player to hold the controller in a certain angle and it takes time, which makes you vulnerable when you are trying to get the distance right. Having the right analog stick to set the distance would have been a better choice.
- Sound effect not being heard when you are not facing the sound source. I heard from a colleague that it is a PS3 issue and not only for Uncharted. Of course when you are standing near a sound source you should always here the sound even when you are not facing towards it.
- Human zombies/monsters near the end, the entire game is quite realistic; your enemies are always human until a certain point. From that point the game goes from a realistic adventure shooter to a horror zombie monster shooter. This breaks the experience a little, because it doesn't really fit in what the game has been till that point. But its only for a short moment after that it turns back to reality.

Uncharted is one of the best games that I have played the last few years. It looks awesome, it plays well, the controls are good and user friendly, the cinematic are high quality and interesting, the pacing is excellent, the story is good...what do you need more?
It is rare to see a game that is so polished. Nothing but praise for Uncharted and I'm really looking forward to part two.
9.6/10.0