
Developer: Kojima Productions
Year of release: 2008
Platform: Playstation 3
Official website: http://www.konami.jp/mgo/us/hd/
Metal Gear Online comes on the same blue ray disk as Metal Gear Solid 4. I really liked MGS4 so after I had finished MGS4 I started playing MGO. I played it for 2.5 weeks, almost 2-3 hours a day and got to level 6. I'm a big fan of the MG series, but I mixed feelings about MGO.
In most games when you play the online mode, you know that you will get a different game play experience than the single player off line mode. Most games will tell you that when you play online. I have played quite some online games that also have a offline story mode. They usually are slightly different than the offline mode, but with MGO it really feels completely different than MGS4.
MGO is a realistic slow 3rd/1st person shooter. Like other online shooters it has the DM, TDM, CTF and other modes that are often seen in online shooters. The main goal is to kill as many opponents and that is exactly what the MG series did not stand for to me. I have always liked the MG games because it required sneaking and clever thinking to pass by your enemies without being noticed. I would kill my enemies only if it was necessary. Even in MGS4 which can be played as a shooter, I tried to hide and sneak as much as possible and only use guns when I had no other option.
MG to me stands for 'tactical espionage action' games, but MGO isn't that kind of game. MGO does have some resemblance with MGS4, it has the same graphics, controls and weapons. Some of the items that you have in MGS4 are also in MGO, but the most impressive items, the optical camo, the mark 2 and the solid eye, the items which really defined MGS4's sneaking game play can only be used rarely in MGO. You have the Stealth Death Match mode in which everyone has the optical camo, so why would you try sneaking if you can't even see your enemies?
Than there is the Team Sneaking mode which is the mode that comes the closest to MGS4. In this mode there are 3 factions, blue, red and yellow; blue and red are players with standard items and yellow is Snake and the mark2, Snake has all the stealth items. In this mode red and blue have to kill snake an amount of times or be the team that has the most kills when the time is over. Snake and the mark 2 have to stun players and obtain their dog tags. When Snake has collected the amount of dog tags he wins.
MGO is a difficult shooter if you would compare it with other online shooters:
- The controls. MGS4 wasn't really praised for its controlls and this only gets worse in MGO. The controls are the same as in MGS4, but since MGO is a shooter, you really want good controlls especially for aiming. It really takes time to get used to the controls even when you have played MGS4, any mistake or slowdown with the controls often gets you killed in MGO.
- The locations/maps. There are 5 maps in MGO, you can get more if you buy the expansion packs. In these 5 maps there are a lot of good camping spots for snipers. So if you walk around recklessly you often get sniped. A good understanding of the maps and its surroundings is important in MGO.
- The killing. We all know that head shots are usually an instant kill in shooters and MGO is no exception. In MGO it is really important to know the effective range of your weapon. If you are out of the effective range aiming well will be hard and it will require a lot of shots before you have killed the target. It often happens in MGO that you see an enemies' back facing you and you start shooting while moving towards the target, because you couldn't aim perfectly the target has only taken light damage, so the target turns around and kills you with a head shot.
- The kill and be killed ratio. In most shooters it's only about the kills that you make and not about the amount of being killed, which makes death less hard and less important and you can be more reckless. In MGO killing and being killed has almost the same importance; killing gives you 3 points and being killed minus 2 points and you can't have less than 0 points. After each match the ranking is shown and it is ranked with the person with the most points on top. So being killed in MGO does feel pretty painful.
In MGO you have a level up system and a skill system. You gain level up when you have a certain amount points, which you receive when you kill someone and lose when you are being killed. You don't get anything from levelling up, it's only the reputation. You have to maintain the good play to keep your level. If you just went up one level and you are playing very poorly the next match you can drop a level. It also depends on the level of your opponents. If you rank high in a match with high level opponents you will level up quicker, but if you end low in the rankings against opponents with a lower level you will drop level faster and I have read on forums that you can drop multiple levels at once when you play really bad against low level players.
The skill system is something completely different than the level up system. Each character has 4 slots to put skills in. There are different kind of skills; skills for different types of weapons (which give you less recoil, faster reload etc, but not more damage), skills for CQC, faster movement etc. Each skill can level up to level 3 and when a skill levels up it will take more slots. So with the 4 slots that you have you could put 4 level 1 skills in there or 2 level 2 skills etc. The skills level up by using them during play and you can only level up the skills that you have equipped. With the skill system you can specialise your character to be a better sniper or better attacker or other job.
The good:
- Level up system and skill system, I like the way that the levelling up is a reputation only and that the skills will give you a slightly more extra in handling or speed or other things and not in damage. This keeps the game balanced and gives everyone the same opportunities during play.
- It feels really good when you finally get the hang of it. It is the feeling that you get when you have spend so many houres in something difficult and finally seeing some rewarding results.
- The controls, they are hard to master and feel 'chunky', in MGS4 it was good enough but for a shooter like MGO it's often frustrating. Especially the slow aiming. In the options menu you can set the sensitivity higher so you can look around and aim faster, but setting this on max is still awfully slow compared to other shooters.
- Too hardcore/difficult, I already explained 4 reasons why MGO is difficult especially for starters. Most people that I know who have played MGO only played a few times because it was too difficult.
- Gameplay is completely different than other Metal Gear games. MGO is an online shooter and has less to do with 'tactical espionage action'.
MGO is really for the hardcore fans of Metal Gear. I have also counted my self as a hardcore fan of the Metal Gear solid games, but MGO just doesn't fit in the series if you ask me. After playing MGO for 2.5 week it does get more enjoyable when you get the hang of it. But the first tries can be so difficult and frustrating that even I who usually likes difficult games was thinking of quitting in the first week. I was quite disappointed the first week and probably would have dropped the game if it wasn't related to 'Metal Gear'. But I'm glad that I didn't drop it and could still enjoy it the 2nd week. The 2nd week went so well that I was quite addicted to the game.
One advice for MGO starters even when you have finished MGS4 on the hardest setting, play against other new MGO players, because the higher level MGO players really are good, without any MGO experience you would be handing your ass over to them, ^_^.
6.9/10